#Blog 03 Bill verplank’s speech

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Part 1

Three questions

1.How do you do?

2.How do you feel(eg. touch, sense)?

3.How do you know?

(eg: Interact through a button or a handle just like music instruments)

Part 2

Map VS Path

Example: vending machine

Part 3

Feed back control

We need adjust our design according to the outcome feedback

Ask yourself questions about:

What is the thing I can control?

Do we have a goal?

Part 4

Mentalities

1.Inactive knowledge. We are born with ability todo things. It is the thing we can do inactively, like little baby knows how to grab a thing.

2.Iconic knowledge. (Visual thinking)

3. Symbolic thinking. (Adult intelligence:deal with symbols like words math or physics.)  

Part 5

The way of Interaction.

(The goal is to let the users finish task and use it intuitive and design it in a user-friendly way.)

1.So it starts with teletype. At first computer screen are like teletype window, we can command like languages.

2.GUI graphical user interface which has visible icons to drag and click.

3.TUI tangible interface you can touch (eg: kinetic interface game)

Part 6

Six paradigms of the computer

1.Computer as media.

Most people are in this world (eg:social media).

2.Computer as tool.

3.Computer as fashion.

(eg: Life form we create, designers and artist use computer to create art or fashion)

4.Computer as human (AI, robot).

5.Computer as a language.

6.Computer as ecology.

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